Thievery UT Beta 1.1
=============

Installation:

1) Make sure you have UT installed, patched up to version 436.  It is recommended that you do a FULL install of UT.
2) Run ThieveryUT-Beta1.exe, pointing it at your UT folder when asked.
3) Start Thievery with the shortcut installed in the startmenu.

You may need to adjust your brightness in-game.

Note for mappers: Make sure you run Thievery at least once before starting Thievery UnrealEd (else you'll have to set your video card using the shortcut in the start menu).  There are Thievery mapping docs located in UnrealTournament\Help.

If you do not do a full install of UT, you will need to edit UnrealTournament\System\ThAux.ini and add these lines under [Engine.Engine]:

CdPath=E:
ContentOnCD=True

Where E: is the letter of you cd drive.


For more information, visit our website:  http://www.thieveryut.com/   For contact details, see http://www.thieveryut.com/contact.htm

The 1.1 patch changes the following:

[*] Fast server browser
[*] Next/Prev weapon keys
[*] Lean forward key
[*] Cooperative gametype added, with a bunch of options
[*] Balanced teams forced on in Thieves vs Guards gametype
[*] Shorter pre-game wait
[*] Shorter postgame wait
[*] Loadout hotkey confirmation
[*] Can no longer use loadout buy keys midgame
[*] Check objectives on player ZoneChange, so thieves don't have to wait for a random amount of time in exit zone for objectives to kick in
[*] AI guards correctly follow player's footprints
[*] AI guards can relight torches
[*] AI guards can use the supply chest
[*] Guards with readied firebolts have glowing crossbows in 3rd person view (handy warning)
[*] Support for thievery:// links in webpages or in the Thievery chat
[*] Password joining fixed
[*] Can no longer do speech taunts while dead
[*] Forced delay between each taunt
[*] Rats can no longer taunt
[*] Spectator's scoreboard and objectives no longer clash in pregame if you have them both up
[*] Rats can now hunt down and kill other rats for bonus points, killer rat scores shown on the F2 screen
[*] Can now use the 'Test Map' button in Thievery UnrealEd
[*] Rats not longer make loud splashing noises as they go in and out of water
[*] Movers correctly block light on dedicated servers
[*] Guards no longer drop the supply chest at the thief spawn if they disconnect in the pregame stage
[*] If you join a server when game has ended, you'll go into the end scores
[*] Fixed some TestCanSeeMe crashes
[*] Fixed the nextmap not showing up at the end sometimes
[*] Rope cylinder is placed around rope, not hit location of arrow
[*] NextMap correctly set in co-op/thiefmatch games
[*] Altered ladder stuff slightly to be better when two ladders overlap
[*] Force to spectate if you reconnect after being turned into a rat
[*] Rats have a short range biting attack that can only hurt other rats
[*] Rat death messages only shown to other rats
[*] Spectators can no longer get blinded
[*] Hear sound volumes correctly when in chasecam
[*] Scoreboard should only show teams 0 and 1 (not team 2 bots)
[*] Disabled the web admin by default
[*] Change the max client rate and number of players by default
[*] Turn off directsound by default
[*] Accept downloads off by default
[*] Added Paz and Vigil to the credits

Thievery Credits
==========

Project Lead - Dalai
AI Programmer - Eljoelio
Audio - Thwark
Art - Cythe
Object models - Jered

Mappers

oRGy
Ulukai
Rev. Edward Byrne
Mordengaard
Ed Duke-Cox
Solaris

Thief model - Praimen
Whistler/Watcher models - The Mage
Hosting/Modelling - Predator
Unreal Engine Consultant - Switch`
Ereet Tester - Paranoid
Boy Who Makes The Tea - Dr Octogon
Tester - TheAlbaniac
Tester - DeepQantas
Tester - Continuity
Tester - Weeemann
Bug tracking tools - Neko
Dedicated server - i/o
Experimental audio - Totality
Early maps - Andrew Beeken
Future maps - TBuildT

Voice Acting

NineTurningMirrors - guards, nobleman
Loanstar - guards
Kyra - female servant
Kyote - thief taunts
Mord - guard taunt
Paz - Foppish guy in tavern

Past Contributions

Shades - art/weapon models & anims
Secret Ingredient - sound and music
Camelhammer - crossbow model
JPB - texture tracer
Rhedd - Knight skins
Lea Anthony - music
MC Spanky - Ogg vorbis player
Koobze - thievery mutator
Vigil - Artwork

Additional Textures

Headhunter
Chicoverde
Screech
Trimfect
Freetextures.com
Spooger
Iikka Kernen
Undule
Crista forest
Art Angreal
Yves "evil lair" Allaire
Rorschach

Thanks to

Tim Sweeney
TTLG
Mongo
Beppo
(TO) Shag
Unrealscript e-group
Adam W. Stiles

Everyone from Looking Glass Studios